Chapter 3: Tree Lovers and Paranoid Bandits


11th Battle: Something makes a career on Jumping!

Special Note

Sisily gained a level last battle. Use Status menu to increase her attribute and perk menu to equip your perks.

Go back to Zero-Degree field to save your game before entering the next battle.

How to enter battle
Talk to Armlus to enter Deep Grotto. An event will trigger once you are inside and lead to the next battle.
Player characters
Enemy
How to win
Defeat the leapers
Reward
None
Difficulty(out of 10)

Strategy Guide

This battle is pretty easy. Despite having a very high dodge rate, leapers are very weak against Red abilities. Avoid them on the first turn and overwhelm the leapers on the second turn. Try to defeat at least one of them before they get to act. If both leapers are still alive after your second turn, you are in big trouble!

Tips for this battle:

  • Position yourself well on the first turn to avoid enemies.
  • Use focused fire to defeat weakened enemies before they can recover HP.

12th Battle: Hey! Who needs your Help?

Special Note

There is a save point in this area. Save your game before advancing.

How to enter battle
Go left to the next area. An event will trigger the next battle.
Player characters
Enemy
How to win
Defeat the leapers
Reward
  • Nera and her Tarots gain a level
Difficulty(out of 10)

Strategy Guide

Finally you get to control Neraine and Gelyan again! Even though the enemies are the same as before, this battle is harder since Nera and Gely don’t have any Red abilities.

Nera’s Frozen Steps will always hit, however it is very weak against the leapers so it’s best not to use it. Instead, have her whack away with First Dance. Even though First Dance will miss often, the high damage and high number of hits will make up for it. Gelyan should always use the Jelly Shot + Trigger Happy  combo to deal maximum damage. Jelly Shot will make it much easier for Trigger Happy to hit.

Basic techniques apply (get in the first hit, focus attacks on one enemy at a time). Nera also has a decent dodge rate and you can always count on the leapers to miss her. With a good plan and small portion of luck, you should win this battle without too much trouble.

Tips for this battle:

The High Priestess should avoid the leapers unless you are trying to land the last hit. If you get unlucky, her attacks may miss and the leapers can leech HP from her.

13th Battle: Inconvenient Alliance!

Special Note

None

How to enter battle
Go left to the next area. An event will trigger the next battle
Player characters
Enemy
How to win
Defeat all enemies
Reward
None
Difficulty(out of 10)

Strategy Guide

Everyone is together for a big battle!

There are many ways to win this battle if you follow the basic strategy. One of the fastest ways is using the Magician’s Soulburst, Solar Wrath. Conjure the Magician and use Solar Wrath on the second turn. All enemies will be severely damaged and you can finish them off easily. Always focus on the leapers first since they can jump into your back line and kill weaker characters like Sisily or Emi.

If you choose to battle without using Soulburst, focus on the leapers on your second turn and have the High Priestess absorb the damage from the baby yetis. She may be defeated, but she will buy you enough time to finish off all other enemies.

Tips for this battle:

  • Use the tactical view mode to quickly review the battle field.
  • Use the wait command wisely. If you don’t want to move one character right away, use the wait command to move other characters first. For example, it is the Magician’s turn but you don’t have enough energy for his abilities. Wait with the Magician and move Sisily first, as she can generate energy for him so he can attack at the end of the turn.
  • Nera and the High Priestess are extremely useful against the baby yetis since they have high natural resistance against Blue abilities and have good physical damage output.

14th Battle: Merry-go-Round!

Special Note

Go back to the previous screen (to the right) and save your game before advancing.

How to enter battle
Press up in front of the vine coming out of the hole to climb down it. It will lead you to where Nera met the Queen Bean. Press up in front of the bean seed to trigger the next battle.
Player characters
Enemy
How to win
Defeat Trojan
Reward
Gelyan and Emi gain a level
Difficulty(out of 10)

Strategy Guide

This a challenging battle. Not only is Trojan very fast, but he also has a deadly physical attack and an even deadlier magic attack that hits everyone on the screen called Thunder Beam. Being a Yellow ability, Thunder Beam is brutal to Nera and the High Priestess. A few uses of Thunder Beam can wipe out your entire party!

Not all is lost, however. Emi is immune to Yellow abilities and she can pass her natural resistance to your other members with Lightning Aura. Emi should play a support role in this battle because her Yellow abilities do little to no damage to Trojan.

You should play aggressively but carefully without waiting for Trojan to attack you. He may decide to just stand and use Thunder Beam. The High Priestess is still useful with her Essence of Life Perk; however, she should also play a support role as the healer in this battle.

Sisily and the Magician will be your main source of damage. They can deal a huge amount of damage to Trojan. Nera and Gelyan are your secondary tankers. With the support of Emi and the High Priestess, they will survive long enough. Remember, if things get too dicey you can use the High Priestess’ Soulburst, Blue Paradise, to heal the whole party. Blue Paradise also gives all of your characters 3 extra points of magic!

Tips for this battle:

Emi’s Lightning Aura affects every friendly unit around her. Therefore, try to position your characters so that Emi can stand in the middle of them to maximize her ability.

15th Battle: Rebellious Reptite!

Special Note

Gelyan gained a level after the last battle. Make sure you go to the Status menu to increase his attributes.

Use the save point in the Eden Forest  to save your game. If you head back to Crystal Valley right away you will run into the next battle.

How to enter battle
Press up in front of the vine again to go back to Deep Grotto. You will run into the next battle heading back to Crystal Valley.
Player characters
Enemy
How to win
Defeat all enemies
Reward
None
Difficulty(out of 10)

Strategy Guide

This is an interesting battle, though not too difficult. Both sword bandits and leapers are melee flying units which means they are extremely deadly to the backline units. Sword bandits have extremely high agility so they can attack four times during combat!

The good news is that your portion of the map is narrow area and it is hard for them to surround you. Use the choke point to the maximum effect! Shower them with the Magician’s Meteor Strike ability and hurt them badly before they can retaliate. Nera’s Frozen Steps is very strong against the bandits since they are Red Natured, and so is the High Priestess’s Azure Wings.

Emi’s Yellow abilities are not particularly strong against them, but are reliable as finishing moves on weakened units.

Another way to win this battle is have your backline stand next to the wall with Nera, Gely and the High Priestess in front of them. Since there is no space behind you, the enemies have to take down your front line units first.

Tips for this battle:

  • The Magician’s Soulburst, Sun Wrath, is very useful in this battle. Use it as you see fit.

16th Battle: Rebellious Reptite! Part 2!

Special Note

Save your game in the Deep Grotto before advancing.

How to enter battle
You will run into the next battle heading back to Crystal Valley.
Player characters
Enemy
How to win
Defeat all enemies
Reward
None
Difficulty(out of 10)

Strategy Guide

There are a few things to pay attention to in this battle.

Firstly, there is a leaper behind your party! You are facing a choice here. If Sisily has been following the magic build, she most likely won’t survive an attack from that leaper. In that case, do not conjure the Magician on your first turn. Use Sisily and Emi before the leaper kills one of your characters. If you are confident about Sisily’s endurance, conjure the Magician.

Another thing is that Gelyan’s starting position is in range of all three bandits! Again, if Gelyan has high endurance and has the Unshaken Heart Perk, he may be able to survive the assault. If that is the case, attack the bow bandit with Gelyan’s Trigger Happy  to severely damage it. Otherwise, move Gelyan back a few tiles, since you don’t want to lose any characters on your first turn.

The rest of the battle should now flow nicely. Use your best judgment.Tips for this battle:

  • The bow bandit is very deadly with his bow and has decent resist. If it is possible, get close to him very quickly with Nera or the High Priestess. They both have a high dodge rate, which is useful against bow attacks. Gelyan is also a good unit to take the bow bandit down if he within range.
  • From this point on, your character builds may have varied. There is not a precise way to beat any battles but if you stick to a good strategy you should be able to beat them regardless.

17th Battle: Rebellious Reptite! Part 3!

Special Note

Save your game at Crystal Valley before entering Shackpot’s house.

How to enter battle
Talk to Shackpot; a series of events will trigger the next battle
Player characters
Enemy
How to win
Defeat all enemies
Reward
None
Difficulty(out of 10)

Strategy Guide

The bow bandits’ Arrow Barrage ability is extremely lethal. The key in this battle is aggressiveness. Get Nera and the High Priestess next to the bow bandits as soon as possible. If you have been raising Nera’s power, her First Dance ability will deal a lot of damage to them. The High Priestess has a very decent dodge rate and high HP Recovery so she can absorb quite a few hits from them.

If Gelyan has the Marksmanship Perk, he can hit the sword bandit on the first turn. Otherwise, move forward to absorb the hit. Sisily and the Magician should hang back and try to stay out of the range of the Arrow Barrage. The sword bandit will need two turns to reach Sisily, so make sure to defeat him before then.

18th Battle: Oh please, stop staring at Me!

Special Note

None

How to enter battle
This battle will automatically be triggered
Player characters
Enemy
How to win
Defeat Beholder
Reward
  • Sisily and her tarots gain a level
Difficulty(out of 10)

Strategy Guide

This is one of the more challenging battles. One mistake could cost you the game.
Firstly, you should know how the Beholder’s arms behave. They can cast the Frozen Time spell and cause your characters to lose turns, targeting the units who are closest to them. You can use this behavior to your advantage by trying to place a single unit in front of your party so both of them will freeze only one unit.

The Beholder itself has a good range and strong magical attack. The best unit to absorb this damage is the Magician, since he has high resist and Red Natural Resistance. You should always finish off the Beholder’s arms before dealing with him.

All friendly units will lose 4 agility when fighting the Beholder; unless you have been raising only agility, Sisily and Gelyan can only use one ability per fight. Being Red Natured, the  Beholder will take high damage from Frozen Steps and Azure Wings.

Use Gelyan to snipe off one arm and have Nera and the High Priestess to kill the other. After both arms are down, the Beholder will be much easier to defeat.

Tips for this battle:

  • If possible, have one character leading your party to minimize the effect of Frozen Time.
  • Take down the arms first before fighting the Beholder.

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